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    M2TW: Stainless Steel 6.3 campaign

    Doc
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    Post by Doc Thu Aug 25, 2011 7:51 pm

    Trying it out soon ... I'll get 6.4 later ... I want to try out 6.3 first ... Ahmed tell me the difference between SS and vanilla
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    Post by L Thu Aug 25, 2011 8:10 pm

    SS:

    New world is removed. Some of Persia is added and some of Central Asia is added.

    New factions...such as Kwarezim. Mongols are settled from the start.

    AI is much better in map and battles. Alliances last much, much longer... especially Muslim-Muslim alliances etc

    Relgion conversion is important here.

    And obviously a massive map.


    Last edited by Phoenix on Thu Aug 25, 2011 8:13 pm; edited 1 time in total
    L
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    Post by L Thu Aug 25, 2011 8:10 pm

    ^Thats for 6.1 BTW...I never updated.
    Doc
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    Post by Doc Thu Aug 25, 2011 9:01 pm

    i picked early era

    jihad against jerusalem in progress now
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    Post by Doc Thu Aug 25, 2011 9:34 pm

    its kinda crappy lol ... i thought it would have historical characters and stuff ...
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    Post by L Thu Aug 25, 2011 9:58 pm

    Who are you playing as?

    BTW it's not crappy man. You are crazy. It won best M2TW mod award for 2011 and 2010. It doesnt have historical characters like Crusades because you cant mod that.
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    Post by Doc Thu Aug 25, 2011 10:33 pm

    idk man the graphics look weird on it O.o ... they look different than they do from the screenshots ive seen of it ... maybe i need to change my settings ...
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    Post by L Thu Aug 25, 2011 10:40 pm

    Umm...graphics look the same. And they are improved on the battlefield.
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    Post by Doc Fri Aug 26, 2011 12:56 am

    IDK then theres something wrong here .... anyway im getting tired of medieval lol ... postponing this for empire
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    Post by Doc Sat Oct 01, 2011 12:17 am

    restarted ... completed Jihad on Jerusalem as Seljuq Turks ... then took 2 more crusader cities and now they only have 1 left ... allies with Egypt and Iranians .... its kind of weird though, since my Syrian cities are surrounded by Egypt ... but I don't think they'll attack ... after eliminating the crusaders I'm going after my favorite victim, the Byzantines Very Happy
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    Post by Ahmed Sat Oct 01, 2011 12:28 am

    Same religion alliances are strong in SS
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    Post by Doc Sat Oct 01, 2011 12:39 am

    last crusader city is PACKED ... I think I'll wait before attacking it lol ... or I'll go in when Egypt sends its full stack towards it (yes, they have one near it) btw why are cavalry charges kinda slow in this game? cavalry itself is kinda slow ...

    so I plan on finishing off the Byzantines and then entering Europe from Constantinople (or the big C as I like to call it) and using the Iranians as a buffer for the Mongols ... I'm almost certain they will attack them first ...
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    Post by Ahmed Sat Oct 01, 2011 12:56 am

    Cuman Khanate will destroy Mongols...at least they do in my games.
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    Post by Doc Sat Oct 01, 2011 1:06 am

    i have trade rights with them ... should've asked for an alliance too ...
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    Post by Ahmed Sat Oct 01, 2011 1:14 am

    Theyll eventually also attack you and Iran
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    Post by Doc Sat Oct 01, 2011 2:02 am

    crusader state is destroyed ... I called Jihad on Nicea and took it ... crusade called on Frankfurt owned by the HRE ... guess they pissed of the pope ... checked rankings randomly and noticed Iranians went down .... did FOW and just like I predicted, Mongols stormed them ... stacks EVERYWHERE ... doesn't look good man ... I better end this war against the Byzantines quick before I have to deal with the Mongols ...
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    Post by Doc Sat Oct 01, 2011 2:55 am

    byzantines got raped as usual

    M2TW: Stainless Steel 6.3 campaign Photo073
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    Post by Ahmed Sat Oct 01, 2011 12:06 pm

    Dude you had 3 generals in one army.
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    Post by Doc Sat Oct 01, 2011 8:17 pm

    lol and I swear I didn't use them until the very end ... btw these byzantine generals are retardedly overpowered ... GTFO with that BS .... this game is screwed up ...
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    Post by Doc Tue Oct 18, 2011 9:10 pm

    byzantine generals need to be edited ...

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