For me, it either Medal of Honor: Warfighter or Far Cry 3.
5 posters
Game of the year 2012
jj16802- NH Moderator
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Game of the year 2012
In your opinion, what was the best game that was released in 2012?
For me, it either Medal of Honor: Warfighter or Far Cry 3.
For me, it either Medal of Honor: Warfighter or Far Cry 3.
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Re: Game of the year 2012
Halo 4. If you disagree I hate you.
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Re: Game of the year 2012
far cry 3
jj16802- NH Moderator
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Re: Game of the year 2012
I only game on PC and PS3. Soooooooooooooo.......Giga Puddi wrote:Halo 4. If you disagree I hate you.
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Re: Game of the year 2012
Runescape
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Re: Game of the year 2012
I said released in 2012.Hotshot wrote:Runescape
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Re: Game of the year 2012
So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
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Re: Game of the year 2012
Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
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Re: Game of the year 2012
jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
jj16802- NH Moderator
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Re: Game of the year 2012
As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
Ace- NH Noble Member
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Re: Game of the year 2012
jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
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Re: Game of the year 2012
I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
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Re: Game of the year 2012
jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
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Re: Game of the year 2012
Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
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Re: Game of the year 2012
jj16802 wrote:Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
Al Fara was probably my favorite, but it really sucked for one team on Sector Control. Basilan Aftermath was good too. The only maps I really disliked were Novi Grad and maybe Hara Dunes. Novi was unfair while Hara was half-finished.
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Re: Game of the year 2012
Basilan was one of my favorites as well, though I noticed that the team coming from the ocean side had a odd advantage of getting to Center base quicker. Al Fara was good as well, and is Hara the one with the indoor market? I kept getting ambushed in that map a lot.Ace wrote:jj16802 wrote:Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
Al Fara was probably my favorite, but it really sucked for one team on Sector Control. Basilan Aftermath was good too. The only maps I really disliked were Novi Grad and maybe Hara Dunes. Novi was unfair while Hara was half-finished.
Also what's your opinion on the Zero Dark Thirty maps?
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Re: Game of the year 2012
jj16802 wrote:Basilan was one of my favorites as well, though I noticed that the team coming from the ocean side had a odd advantage of getting to Center base quicker. Al Fara was good as well, and is Hara the one with the indoor market? I kept getting ambushed in that map a lot.Ace wrote:jj16802 wrote:Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
Al Fara was probably my favorite, but it really sucked for one team on Sector Control. Basilan Aftermath was good too. The only maps I really disliked were Novi Grad and maybe Hara Dunes. Novi was unfair while Hara was half-finished.
Also what's your opinion on the Zero Dark Thirty maps?
Haven't played them yet. Most of my friends returned the game before they were released, and I hated getting buddied up with random people that didn't have mics and were almost always beyond terrible, so I went back to BF3. I think I'll play them later tonight though. All this talk about the game has made me want to play it again.
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Re: Game of the year 2012
I'm used to being with random people. I only have one friend on PSN who still has the game, but he rarely goes on because he doesn't want his parents to know he bought his own PS3.Ace wrote:jj16802 wrote:Basilan was one of my favorites as well, though I noticed that the team coming from the ocean side had a odd advantage of getting to Center base quicker. Al Fara was good as well, and is Hara the one with the indoor market? I kept getting ambushed in that map a lot.Ace wrote:jj16802 wrote:Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
Al Fara was probably my favorite, but it really sucked for one team on Sector Control. Basilan Aftermath was good too. The only maps I really disliked were Novi Grad and maybe Hara Dunes. Novi was unfair while Hara was half-finished.
Also what's your opinion on the Zero Dark Thirty maps?
Haven't played them yet. Most of my friends returned the game before they were released, and I hated getting buddied up with random people that didn't have mics and were almost always beyond terrible, so I went back to BF3. I think I'll play them later tonight though. All this talk about the game has made me want to play it again.
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Re: Game of the year 2012
jj16802 wrote:I'm used to being with random people. I only have one friend on PSN who still has the game, but he rarely goes on because he doesn't want his parents to know he bought his own PS3.Ace wrote:jj16802 wrote:Basilan was one of my favorites as well, though I noticed that the team coming from the ocean side had a odd advantage of getting to Center base quicker. Al Fara was good as well, and is Hara the one with the indoor market? I kept getting ambushed in that map a lot.Ace wrote:jj16802 wrote:Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
Al Fara was probably my favorite, but it really sucked for one team on Sector Control. Basilan Aftermath was good too. The only maps I really disliked were Novi Grad and maybe Hara Dunes. Novi was unfair while Hara was half-finished.
Also what's your opinion on the Zero Dark Thirty maps?
Haven't played them yet. Most of my friends returned the game before they were released, and I hated getting buddied up with random people that didn't have mics and were almost always beyond terrible, so I went back to BF3. I think I'll play them later tonight though. All this talk about the game has made me want to play it again.
Dat massive quote pyramid!
I just can't stand being with random people. Some do just the most idiotic things. It's because I play mostly Home Run, and if you do something dumb in that, then you're likely out for the rest of the game. If they have a mic I can help them improve, but they rarely do.
Ahmed- NH Admin
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- Post n°20
Re: Game of the year 2012
I like where this pyramid is going.
jj16802- NH Moderator
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- Post n°21
Re: Game of the year 2012
I rarely play Home Run mode because I like to respawn... even though I also come from a Counter Strike background . But in my first match of Home Run mode, I was actually the last survivor fighting against the last guy on the enemy team, and I won! After that, when I tried the mode again some days later, I just sucked...Ace wrote:jj16802 wrote:I'm used to being with random people. I only have one friend on PSN who still has the game, but he rarely goes on because he doesn't want his parents to know he bought his own PS3.Ace wrote:jj16802 wrote:Basilan was one of my favorites as well, though I noticed that the team coming from the ocean side had a odd advantage of getting to Center base quicker. Al Fara was good as well, and is Hara the one with the indoor market? I kept getting ambushed in that map a lot.Ace wrote:jj16802 wrote:Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
Al Fara was probably my favorite, but it really sucked for one team on Sector Control. Basilan Aftermath was good too. The only maps I really disliked were Novi Grad and maybe Hara Dunes. Novi was unfair while Hara was half-finished.
Also what's your opinion on the Zero Dark Thirty maps?
Haven't played them yet. Most of my friends returned the game before they were released, and I hated getting buddied up with random people that didn't have mics and were almost always beyond terrible, so I went back to BF3. I think I'll play them later tonight though. All this talk about the game has made me want to play it again.
Dat massive quote pyramid!
I just can't stand being with random people. Some do just the most idiotic things. It's because I play mostly Home Run, and if you do something dumb in that, then you're likely out for the rest of the game. If they have a mic I can help them improve, but they rarely do.
Also let it be known that Ace and I created NH's first legit mass quote pyramid!
Ace- NH Noble Member
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- Post n°22
Re: Game of the year 2012
jj16802 wrote:I rarely play Home Run mode because I like to respawn... even though I also come from a Counter Strike background . But in my first match of Home Run mode, I was actually the last survivor fighting against the last guy on the enemy team, and I won! After that, when I tried the mode again some days later, I just sucked...Ace wrote:jj16802 wrote:I'm used to being with random people. I only have one friend on PSN who still has the game, but he rarely goes on because he doesn't want his parents to know he bought his own PS3.Ace wrote:jj16802 wrote:Basilan was one of my favorites as well, though I noticed that the team coming from the ocean side had a odd advantage of getting to Center base quicker. Al Fara was good as well, and is Hara the one with the indoor market? I kept getting ambushed in that map a lot.Ace wrote:jj16802 wrote:Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
Al Fara was probably my favorite, but it really sucked for one team on Sector Control. Basilan Aftermath was good too. The only maps I really disliked were Novi Grad and maybe Hara Dunes. Novi was unfair while Hara was half-finished.
Also what's your opinion on the Zero Dark Thirty maps?
Haven't played them yet. Most of my friends returned the game before they were released, and I hated getting buddied up with random people that didn't have mics and were almost always beyond terrible, so I went back to BF3. I think I'll play them later tonight though. All this talk about the game has made me want to play it again.
Dat massive quote pyramid!
I just can't stand being with random people. Some do just the most idiotic things. It's because I play mostly Home Run, and if you do something dumb in that, then you're likely out for the rest of the game. If they have a mic I can help them improve, but they rarely do.
Also let it be known that Ace and I created NH's first legit mass quote pyramid!
I've always liked no-respawn game modes. When I was a CoD noob I always played Search and Destroy because tiny teams and the lack of respawns mixed things up. Sadly there's no option to turn respawning off in Squad Rush...
And FML I've downloaded the Zero Dark Thirty maps three times now but I still can't play them. DC, y u no do anything right?
jj16802- NH Moderator
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- Post n°23
Re: Game of the year 2012
I didn't get any problems after I downloaded the DLC... try the server browser?Ace wrote:jj16802 wrote:I rarely play Home Run mode because I like to respawn... even though I also come from a Counter Strike background . But in my first match of Home Run mode, I was actually the last survivor fighting against the last guy on the enemy team, and I won! After that, when I tried the mode again some days later, I just sucked...Ace wrote:jj16802 wrote:I'm used to being with random people. I only have one friend on PSN who still has the game, but he rarely goes on because he doesn't want his parents to know he bought his own PS3.Ace wrote:jj16802 wrote:Basilan was one of my favorites as well, though I noticed that the team coming from the ocean side had a odd advantage of getting to Center base quicker. Al Fara was good as well, and is Hara the one with the indoor market? I kept getting ambushed in that map a lot.Ace wrote:jj16802 wrote:Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
Al Fara was probably my favorite, but it really sucked for one team on Sector Control. Basilan Aftermath was good too. The only maps I really disliked were Novi Grad and maybe Hara Dunes. Novi was unfair while Hara was half-finished.
Also what's your opinion on the Zero Dark Thirty maps?
Haven't played them yet. Most of my friends returned the game before they were released, and I hated getting buddied up with random people that didn't have mics and were almost always beyond terrible, so I went back to BF3. I think I'll play them later tonight though. All this talk about the game has made me want to play it again.
Dat massive quote pyramid!
I just can't stand being with random people. Some do just the most idiotic things. It's because I play mostly Home Run, and if you do something dumb in that, then you're likely out for the rest of the game. If they have a mic I can help them improve, but they rarely do.
Also let it be known that Ace and I created NH's first legit mass quote pyramid!
I've always liked no-respawn game modes. When I was a CoD noob I always played Search and Destroy because tiny teams and the lack of respawns mixed things up. Sadly there's no option to turn respawning off in Squad Rush...
And FML I've downloaded the Zero Dark Thirty maps three times now but I still can't play them. DC, y u no do anything right?
Ace- NH Noble Member
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- Post n°24
Re: Game of the year 2012
jj16802 wrote:I didn't get any problems after I downloaded the DLC... try the server browser?Ace wrote:jj16802 wrote:I rarely play Home Run mode because I like to respawn... even though I also come from a Counter Strike background . But in my first match of Home Run mode, I was actually the last survivor fighting against the last guy on the enemy team, and I won! After that, when I tried the mode again some days later, I just sucked...Ace wrote:jj16802 wrote:I'm used to being with random people. I only have one friend on PSN who still has the game, but he rarely goes on because he doesn't want his parents to know he bought his own PS3.Ace wrote:jj16802 wrote:Basilan was one of my favorites as well, though I noticed that the team coming from the ocean side had a odd advantage of getting to Center base quicker. Al Fara was good as well, and is Hara the one with the indoor market? I kept getting ambushed in that map a lot.Ace wrote:jj16802 wrote:Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
Al Fara was probably my favorite, but it really sucked for one team on Sector Control. Basilan Aftermath was good too. The only maps I really disliked were Novi Grad and maybe Hara Dunes. Novi was unfair while Hara was half-finished.
Also what's your opinion on the Zero Dark Thirty maps?
Haven't played them yet. Most of my friends returned the game before they were released, and I hated getting buddied up with random people that didn't have mics and were almost always beyond terrible, so I went back to BF3. I think I'll play them later tonight though. All this talk about the game has made me want to play it again.
Dat massive quote pyramid!
I just can't stand being with random people. Some do just the most idiotic things. It's because I play mostly Home Run, and if you do something dumb in that, then you're likely out for the rest of the game. If they have a mic I can help them improve, but they rarely do.
Also let it be known that Ace and I created NH's first legit mass quote pyramid!
I've always liked no-respawn game modes. When I was a CoD noob I always played Search and Destroy because tiny teams and the lack of respawns mixed things up. Sadly there's no option to turn respawning off in Squad Rush...
And FML I've downloaded the Zero Dark Thirty maps three times now but I still can't play them. DC, y u no do anything right?
Won't work... Whenever I'm playing a normal game and it switches over to a DLC map, I'm kicked because nothing recognizes that I actually have the maps.
jj16802- NH Moderator
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- Post n°25
Re: Game of the year 2012
Did you check your game for updates?Ace wrote:jj16802 wrote:I didn't get any problems after I downloaded the DLC... try the server browser?Ace wrote:jj16802 wrote:I rarely play Home Run mode because I like to respawn... even though I also come from a Counter Strike background . But in my first match of Home Run mode, I was actually the last survivor fighting against the last guy on the enemy team, and I won! After that, when I tried the mode again some days later, I just sucked...Ace wrote:jj16802 wrote:I'm used to being with random people. I only have one friend on PSN who still has the game, but he rarely goes on because he doesn't want his parents to know he bought his own PS3.Ace wrote:jj16802 wrote:Basilan was one of my favorites as well, though I noticed that the team coming from the ocean side had a odd advantage of getting to Center base quicker. Al Fara was good as well, and is Hara the one with the indoor market? I kept getting ambushed in that map a lot.Ace wrote:jj16802 wrote:Yeah, the snipers would already have a vantage point, especially in the bathroom where there is an open window.Ace wrote:jj16802 wrote:I also remember a Home Run server going for an infinite amount of rounds as well.Ace wrote:jj16802 wrote:As I recall, DC was able to fix most of the bugs by Day 2, which impressed me. Still, the occasional sound lag or the weapons reload animation not happening bugs me, but its not entirely game breaking. DICE has already fixed this in BF3 for consoles, hopefully DC will do it soon.Ace wrote:jj16802 wrote:Worst part was the reviews were inconsistent. The launch trailer for the game included positive quotes from multiple gaming news agencies, like from IGN: "MOHW blew me away". Then after the game came out, it all went negative. Also they claimed the game didn't "innovate". That perfectly describes the Call of Duty series after Modern Warfare 2 and yet those games still get positive scores like 9/10.Ace wrote:So many people hated Warfighter when it came out. I was disappoint.
Mine's definitely Warfighter though. It was the first game I played wherein I could consistently go on massive killstreaks and annihilate all who opposed my wrath. But I don't really play it anymore because all my friends returned it and I hate being buddied up with a random person.
CoD is rated higher because it's CoD. Most of Picasso's work looks like garbage and is only famous because it's by Picasso. All in all it's EA's fault because they forced DC to release Warfighter six months early. That's why there were so many glitches.
Although money under the table is also a possibility as to why CoD's views are always extremely positive.
I always got annoyed on this one desert map because there were so many invisible walls that you couldn't shoot through. The rocks were visually triangular in shape but their hit boxes were cubes, so you could clearly see over them but not shoot over them. It's kinda hard to explain.
They had a couple glitched servers too. Normally Home Run servers go for ten rounds, but there were a couple servers that went to 5000 rounds. -_-
Also do you remember the map Tungawan Jungle? I recall some hit box issues as well, particularly with the fences. I tried shooting over them but the bullets couldn't go through.
Yeah, the problem was on Tungawan too. But out of all the maps, I hated Novi Grad Warzone the most. That place was a hellhole, especially if you started below the hill.
The only map that I really liked was Saravejo Stadium. The pathways were easy to remember and in Sector Control, both teams didn't get a forward spawn point so no one had an advantage.
Al Fara was probably my favorite, but it really sucked for one team on Sector Control. Basilan Aftermath was good too. The only maps I really disliked were Novi Grad and maybe Hara Dunes. Novi was unfair while Hara was half-finished.
Also what's your opinion on the Zero Dark Thirty maps?
Haven't played them yet. Most of my friends returned the game before they were released, and I hated getting buddied up with random people that didn't have mics and were almost always beyond terrible, so I went back to BF3. I think I'll play them later tonight though. All this talk about the game has made me want to play it again.
Dat massive quote pyramid!
I just can't stand being with random people. Some do just the most idiotic things. It's because I play mostly Home Run, and if you do something dumb in that, then you're likely out for the rest of the game. If they have a mic I can help them improve, but they rarely do.
Also let it be known that Ace and I created NH's first legit mass quote pyramid!
I've always liked no-respawn game modes. When I was a CoD noob I always played Search and Destroy because tiny teams and the lack of respawns mixed things up. Sadly there's no option to turn respawning off in Squad Rush...
And FML I've downloaded the Zero Dark Thirty maps three times now but I still can't play them. DC, y u no do anything right?
Won't work... Whenever I'm playing a normal game and it switches over to a DLC map, I'm kicked because nothing recognizes that I actually have the maps.
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