It's more efficient to use the die.
+5
Ephidrena
ViKtory
Ahmed
Steve
Craig
9 posters
Steve's Castle RPG
Ahmed- NH Admin
- Number of posts : 51452
Username Change Points : 61089
Reputation : 147
Registration date : 2007-10-14
Mood :
Country :
- Post n°101
Re: Steve's Castle RPG
But you could edit randomizer can't you?
It's more efficient to use the die.
It's more efficient to use the die.
Craig- NH Member
- Number of posts : 10059
Username Change Points : 19323
Reputation : 82
Registration date : 2009-07-27
Mood :
Country :
- Post n°102
Re: Steve's Castle RPG
Nah it's physically impossible. If you edit your post it will just change the number, not let you choose the number. But you could fake the randomizer.
ViKtory- NH Member
- Number of posts : 1703
Username Change Points : 7622
Reputation : 42
Registration date : 2011-03-23
Mood :
Country :
- Post n°103
Re: Steve's Castle RPG
OOC : That's not fair! You told me there were no traps!
"DAMN IT! Gimme something, medic guy!"
*Cuts the blade into two out of frustration*
*Looks inside the door*
"LOLWUT? This is a dead end! I only see the brick wall! Maybe this was a trap.."
*Looks around the room*
"Hey, let's try that door"
"DAMN IT! Gimme something, medic guy!"
*Cuts the blade into two out of frustration*
*Looks inside the door*
"LOLWUT? This is a dead end! I only see the brick wall! Maybe this was a trap.."
*Looks around the room*
"Hey, let's try that door"
Craig- NH Member
- Number of posts : 10059
Username Change Points : 19323
Reputation : 82
Registration date : 2009-07-27
Mood :
Country :
- Post n°104
Re: Steve's Castle RPG
OOC: 3+ means that there was a trap found, while 1-2 means that there were no traps found.
Steve- NH Member
- Number of posts : 7323
Username Change Points : 11443
Reputation : 33
Registration date : 2007-11-29
Mood :
- Post n°105
Re: Steve's Castle RPG
OOC: I'm sorry guys, looks like im not going to be able to finish this one, going to spend a bit of time away from the forum... a little break always does me good.
ViKtory- NH Member
- Number of posts : 1703
Username Change Points : 7622
Reputation : 42
Registration date : 2011-03-23
Mood :
Country :
- Post n°106
Re: Steve's Castle RPG
Yet you had time to post something we already know.. Meh.
Continue the story, Craig.
Continue the story, Craig.
Craig- NH Member
- Number of posts : 10059
Username Change Points : 19323
Reputation : 82
Registration date : 2009-07-27
Mood :
Country :
- Post n°107
Re: Steve's Castle RPG
OOC: My roleplay tortue version of my brain isn't functioned yet. I know I'll take over, but I'll think about what where things are in school.
Craig- NH Member
- Number of posts : 10059
Username Change Points : 19323
Reputation : 82
Registration date : 2009-07-27
Mood :
Country :
- Post n°108
Re: Steve's Castle RPG
The crew start to head back when one member notices a large different (than the rest) door.
The crew is puzzled because they didn't see the door there before. If you head back it might disappear, if you go through it, it could bring you closer to your destination...
Does the team want to check to see if it leads to another way?
EDIT: OOC: I'm sorry about the delay, I wasn't feeling up to continuing it before.
The crew is puzzled because they didn't see the door there before. If you head back it might disappear, if you go through it, it could bring you closer to your destination...
Does the team want to check to see if it leads to another way?
EDIT: OOC: I'm sorry about the delay, I wasn't feeling up to continuing it before.
ViKtory- NH Member
- Number of posts : 1703
Username Change Points : 7622
Reputation : 42
Registration date : 2011-03-23
Mood :
Country :
- Post n°109
Re: Steve's Castle RPG
"We are at a dead end, so who not go that way?"
The rest of the crew agrees
Riari : "Okay then, let's go!"
The rest of the crew agrees
Riari : "Okay then, let's go!"
Craig- NH Member
- Number of posts : 10059
Username Change Points : 19323
Reputation : 82
Registration date : 2009-07-27
Mood :
Country :
- Post n°110
Re: Steve's Castle RPG
OOC: Rofl, so just to keep everything up-to-date.
ViK 2 Hp
Riari 2 Hp
Rest 3 Hp
ViK 2 Hp
Riari 2 Hp
Rest 3 Hp
ViKtory- NH Member
- Number of posts : 1703
Username Change Points : 7622
Reputation : 42
Registration date : 2011-03-23
Mood :
Country :
- Post n°111
Re: Steve's Castle RPG
Dead RP.
What.
What.
ViKtory- NH Member
- Number of posts : 1703
Username Change Points : 7622
Reputation : 42
Registration date : 2011-03-23
Mood :
Country :
- Post n°112
Re: Steve's Castle RPG
We all go into that way. While we walk, we don't realize we are walking on super-glue.
We start to sink in it. Then a huge rock falls us, breaks our heads and seals us in the glue. We all die.
Everyone : 0HP
Game Over.
We start to sink in it. Then a huge rock falls us, breaks our heads and seals us in the glue. We all die.
Everyone : 0HP
Game Over.
Ahmed- NH Admin
- Number of posts : 51452
Username Change Points : 61089
Reputation : 147
Registration date : 2007-10-14
Mood :
Country :
- Post n°113
Re: Steve's Castle RPG
Could someone who knows how to administer and RPG make one?
Doc- NH Member
- Number of posts : 15155
Username Change Points : 15318
Reputation : 133
Registration date : 2007-10-25
Mood :
Country :
- Post n°114
Re: Steve's Castle RPG
i beat the stains of steves teeth and nuke the RPG while doing the broly laugh
/RPG
/RPG
Craig- NH Member
- Number of posts : 10059
Username Change Points : 19323
Reputation : 82
Registration date : 2009-07-27
Mood :
Country :
- Post n°115
Re: Steve's Castle RPG
/thread.
It's over we all lost.
It's over we all lost.
Ahmed- NH Admin
- Number of posts : 51452
Username Change Points : 61089
Reputation : 147
Registration date : 2007-10-14
Mood :
Country :
- Post n°116
Re: Steve's Castle RPG
Haha...STEVAROT!!
Steve- NH Member
- Number of posts : 7323
Username Change Points : 11443
Reputation : 33
Registration date : 2007-11-29
Mood :
- Post n°117
Re: Steve's Castle RPG
im glad its over, it didn't work.
Craig- NH Member
- Number of posts : 10059
Username Change Points : 19323
Reputation : 82
Registration date : 2009-07-27
Mood :
Country :
- Post n°118
Re: Steve's Castle RPG
Kinda why I stopped posting.Steve wrote:im glad its over, it didn't work.
Ahmed- NH Admin
- Number of posts : 51452
Username Change Points : 61089
Reputation : 147
Registration date : 2007-10-14
Mood :
Country :
- Post n°119
Re: Steve's Castle RPG
It seems that my style of RPGs were the most successful on this forum.
Good times.
Good times.
Steve- NH Member
- Number of posts : 7323
Username Change Points : 11443
Reputation : 33
Registration date : 2007-11-29
Mood :
- Post n°120
Re: Steve's Castle RPG
maybe because you were trying to keep things balanced
Craig- NH Member
- Number of posts : 10059
Username Change Points : 19323
Reputation : 82
Registration date : 2009-07-27
Mood :
Country :
- Post n°121
Re: Steve's Castle RPG
*in reality*
*Owner walks into the house* OMFG WHO ARE YOU PEOPLE? *sees a few kids destroying his house*
*Everyone runs away and the cops get called*
GAME OVER.
*Owner walks into the house* OMFG WHO ARE YOU PEOPLE? *sees a few kids destroying his house*
*Everyone runs away and the cops get called*
GAME OVER.
Ahmed- NH Admin
- Number of posts : 51452
Username Change Points : 61089
Reputation : 147
Registration date : 2007-10-14
Mood :
Country :
- Post n°122
Re: Steve's Castle RPG
What do you mean by "balanced" Steve?
|
|