| Steve's Castle RPG | |
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+5Ephidrena ViKtory Ahmed Steve Craig 9 posters |
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Craig NH Member
Number of posts : 10059 Username Change Points : 19323 Reputation : 82 Registration date : 2009-07-27 Mood : Country :
| Subject: Steve's Castle RPG Sun Apr 03, 2011 3:18 pm | |
| Story: You and your group have taken the quest of a local village to flush out the evil, which starts in the courtyard of a trap filled castle with monsters. Goal: To get through the castle alive.
Results of traits: Old: -1 safety from poisions Insane: 1 in 6 chance of your post(s) being ignored Greedy: Picks up anything that looks valuable (If there are two then the winner of a diceroll gets the object(s)) The collector becomes commited for the room and has a bonus to their attack roll. The other greedy player becomes jealous and suffers a penalty to their attacks Careless: Activates traps, if they roll a 1 then the trap is discovered and ignored Weak: -1 combat Scared: Last to enter the room, cant kill monsters in the first try round of fighting, but will block if they roll a number that would normally kill
Class Advantages: Trap Expert: 4/6 chance to detect traps, always rolls on entering a room Warrior: Best at combat Archer: Has an extra attack at the beginning of combat Medic/Healer: Has 5 health packs & unlimited antidotes Priest: +1 against undead in combat, must follow a moral code
Basic Combat: Warrior: 4/6 Archer: 3/6 Priest: 3/6 Trap Expert: 2/6 Medic: 2/6
Notes: Medic cannot do magic, but can always cure poison, but the poison has to hurt the victim first.
Edit:
chem, trap expert, insane & greedy (chem blade) king vedu, warrior, insane & careless (viktory) rairi, archer, careless & scared (the symbol guy) mishii, medic, scared & greedy (mishii) House, priest, insane & old (A)
Last edited by ☼ on Sun Apr 03, 2011 7:27 pm; edited 1 time in total | |
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Steve NH Member
Number of posts : 7323 Username Change Points : 11443 Reputation : 33 Registration date : 2007-11-29 Mood :
| Subject: Re: Steve's Castle RPG Sun Apr 03, 2011 7:02 pm | |
| You 5 strangers have met to overcome the monster problem at this castle, you were gathered by Mr Parrot who promised a large reward if you would stop whatever is causing these monster sightings. You hear the monsters are only seen at night and the sun is beginning to set. You each agree to stop this evil and are ushered inside after only knowing each other's names and specialties.
OOC: there is no magic on your side, and this is right but i would have liked to keep some of it under the table for now.
I recommend you use your time here in the courtyard to get to know each other a bit more, I want you to act as a team, please gather a consensus before moving on to the next area, this is about the team not personal glory.
Oh and something you dont see up there is each of you have 3 health points.
Go. | |
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Ahmed NH Admin
Number of posts : 51452 Username Change Points : 61089 Reputation : 147 Registration date : 2007-10-14 Mood : Country :
| Subject: Re: Steve's Castle RPG Sun Apr 03, 2011 7:17 pm | |
| OOC:Wouldn't it not make sense for someone that had the greedy trait to care about team glory? | |
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Steve NH Member
Number of posts : 7323 Username Change Points : 11443 Reputation : 33 Registration date : 2007-11-29 Mood :
| Subject: Re: Steve's Castle RPG Sun Apr 03, 2011 7:38 pm | |
| OOC: i mean you are playing together, you dont want to run into a room of monters on your own. | |
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Ahmed NH Admin
Number of posts : 51452 Username Change Points : 61089 Reputation : 147 Registration date : 2007-10-14 Mood : Country :
| Subject: Re: Steve's Castle RPG Sun Apr 03, 2011 8:18 pm | |
| Common guys. Let's go in. | |
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Craig NH Member
Number of posts : 10059 Username Change Points : 19323 Reputation : 82 Registration date : 2009-07-27 Mood : Country :
| Subject: Re: Steve's Castle RPG Sun Apr 03, 2011 8:26 pm | |
| Yeah, the sooner we get it started, the sooner we get it finished.. *nervous smurk* | |
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Ahmed NH Admin
Number of posts : 51452 Username Change Points : 61089 Reputation : 147 Registration date : 2007-10-14 Mood : Country :
| Subject: Re: Steve's Castle RPG Sun Apr 03, 2011 8:56 pm | |
| Ok
*starts walking to castle and enters* | |
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Craig NH Member
Number of posts : 10059 Username Change Points : 19323 Reputation : 82 Registration date : 2009-07-27 Mood : Country :
| Subject: Re: Steve's Castle RPG Sun Apr 03, 2011 8:59 pm | |
| *Waits for the rest of the group to go in and finally enters* OOC: So are you going to do the monster appearances and whatnot Steve? | |
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Steve NH Member
Number of posts : 7323 Username Change Points : 11443 Reputation : 33 Registration date : 2007-11-29 Mood :
| Subject: Re: Steve's Castle RPG Sun Apr 03, 2011 9:05 pm | |
| I'm waiting for more people to start, im pretty sure just you and chem would lose.
these things take time... | |
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Craig NH Member
Number of posts : 10059 Username Change Points : 19323 Reputation : 82 Registration date : 2009-07-27 Mood : Country :
| Subject: Re: Steve's Castle RPG Sun Apr 03, 2011 9:07 pm | |
| OOC: I know, I didn't want to post yet until the others saw this and posted. But that was just a question in general. | |
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Ahmed NH Admin
Number of posts : 51452 Username Change Points : 61089 Reputation : 147 Registration date : 2007-10-14 Mood : Country :
| Subject: Re: Steve's Castle RPG Mon Apr 04, 2011 10:26 pm | |
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ViKtory NH Member
Number of posts : 1703 Username Change Points : 7622 Reputation : 42 Registration date : 2011-03-23 Mood : Country :
| Subject: Re: Steve's Castle RPG Tue Apr 05, 2011 4:29 am | |
| "Miss me?" *Casually walks in*
ONOOOO my traits suck
Idiot corner : what exactly is an OCC? | |
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Ephidrena NH Member
Number of posts : 67 Username Change Points : 5035 Reputation : 7 Registration date : 2011-03-30 Mood : Country :
| Subject: Re: Steve's Castle RPG Tue Apr 05, 2011 10:18 am | |
| wait for me, guys! i'm that crazy old priest, House, at your service p.s.: everybody lies *enters playing the air guitar* - ☼ wrote:
Insane: 1 in 6 chance of your post(s) being ignored
don't ignore me, i have so much valuable wisdom and insane brilliancy to share | |
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Ephidrena NH Member
Number of posts : 67 Username Change Points : 5035 Reputation : 7 Registration date : 2011-03-30 Mood : Country :
| Subject: Re: Steve's Castle RPG Tue Apr 05, 2011 11:14 am | |
| OOC: ViKtory, OOC stands for "out of character".. i guess it's when you want to say smth unrelated to the RP game here | |
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ViKtory NH Member
Number of posts : 1703 Username Change Points : 7622 Reputation : 42 Registration date : 2011-03-23 Mood : Country :
| Subject: Re: Steve's Castle RPG Tue Apr 05, 2011 12:45 pm | |
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Ahmed NH Admin
Number of posts : 51452 Username Change Points : 61089 Reputation : 147 Registration date : 2007-10-14 Mood : Country :
| Subject: Re: Steve's Castle RPG Tue Apr 05, 2011 12:55 pm | |
| OOC: I thought OOC was Out Of Context... | |
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Ephidrena NH Member
Number of posts : 67 Username Change Points : 5035 Reputation : 7 Registration date : 2011-03-30 Mood : Country :
| Subject: Re: Steve's Castle RPG Tue Apr 05, 2011 2:12 pm | |
| yeah, it can mean that too, but as we play a game, character-based, i think out of character is kinda more likely but both may be correct | |
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Ahmed NH Admin
Number of posts : 51452 Username Change Points : 61089 Reputation : 147 Registration date : 2007-10-14 Mood : Country :
| Subject: Re: Steve's Castle RPG Tue Apr 05, 2011 3:46 pm | |
| Ok we're inside the castle | |
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Craig NH Member
Number of posts : 10059 Username Change Points : 19323 Reputation : 82 Registration date : 2009-07-27 Mood : Country :
| Subject: Re: Steve's Castle RPG Tue Apr 05, 2011 8:49 pm | |
| Is this the time we're so post to roll? Because I don't want to just walk into a trap and have no chance to ignore it.. | |
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Steve NH Member
Number of posts : 7323 Username Change Points : 11443 Reputation : 33 Registration date : 2007-11-29 Mood :
| Subject: Re: Steve's Castle RPG Tue Apr 05, 2011 9:26 pm | |
| ooc: expect a post tomorrow from me, you may want to wait for mushii. | |
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IR NH Pink
Number of posts : 2940 Username Change Points : 7160 Reputation : 25 Registration date : 2009-08-11 Mood : Country :
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Steve NH Member
Number of posts : 7323 Username Change Points : 11443 Reputation : 33 Registration date : 2007-11-29 Mood :
| Subject: Re: Steve's Castle RPG Wed Apr 06, 2011 11:49 am | |
| chem, king vedu, rairi, mashii and House enter the castle gates and find themselves in the hall, there are thress passageways they can venture down, one leads to the throne room, another goes to the chapel and the third will lead to the vault.
Upon entering this room chem checks for traps... (OOC: you only get one shot at this in each room, if its a 1 or 2 you fail the roll and believe there to be no traps, regardless of if there actually are or are not.) | |
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Game Master NH Member
Number of posts : 169 Username Change Points : 6122 Reputation : -4 Registration date : 2008-05-19
| Subject: Re: Steve's Castle RPG Wed Apr 06, 2011 11:49 am | |
| The member ' Steve' has done the following action : Dice roll'Dice' : | |
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Steve NH Member
Number of posts : 7323 Username Change Points : 11443 Reputation : 33 Registration date : 2007-11-29 Mood :
| Subject: Re: Steve's Castle RPG Wed Apr 06, 2011 11:51 am | |
| ... ooc, well that was fail. - Random number (1,6) :
- 6
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Steve NH Member
Number of posts : 7323 Username Change Points : 11443 Reputation : 33 Registration date : 2007-11-29 Mood :
| Subject: Re: Steve's Castle RPG Wed Apr 06, 2011 11:55 am | |
| chem signals that there are no traps in the room. The room itself is just a large empty feeling room, with large doors in-front of you to the throne room, and smaller doors to the left and right to the chapel and vault (they don't lead to these places immediately).
there is the sound of scraping to the left, probably just rats... | |
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| Steve's Castle RPG | |
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