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steve's rpg

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1steve's rpg Empty steve's rpg Fri Feb 05, 2010 11:20 am

Steve

Steve
NH Member
NH Member

im going to hit you with the rule to start with.

you must work together to play.

yep that basically covers it, there is only 1 character who all the players control. when we get into the dungeon i am planning on doing only 1 update a day, the rest of the time will be available for you to talk over possible actions and decide between you what you will do next.

you will not be able to use magic in this RPG

if this goes well I will do another one, where you may be able to use this character again.


before we get there im going to do some character building, this is the most rpg like rp in the whole forum and this is why...

Character sheet.

Name:

health: 22
endurance: 15
level 1 (10 xp needed to level up)

strength: 12
dexterity: 12
constitution: 12
intelligence: 12
wisdom: 12


some of the effects of these attributes:
Spoiler:
heres a table to help you decide how many points to allocate and where.

strength

Spoiler:
dexterity

Spoiler:
constitution

Spoiler:
intelligence

Spoiler:
wisdom

Spoiler:

finally. You cannot increase an attribute to be above 18, if you want those other bonuses you need to find magic items and level up Wink

i will let you guys argue about how to allocate points, the name of your guy (or girl) and i will need 2 of you to agre before i re-roll the dice.



Last edited by Steve on Fri Feb 05, 2010 11:29 am; edited 1 time in total

2steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 11:21 am

Steve

Steve
NH Member
NH Member

im going to roll 5 dice...

3steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 11:21 am

Game Master

Game Master
NH Member
NH Member

The member 'Steve' has done the following action : Dice roll

'Dice' :
steve's rpg Rz0uR steve's rpg PSeue steve's rpg YL2vh steve's rpg TqO1c steve's rpg YL2vh

4steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 11:22 am

Steve

Steve
NH Member
NH Member

Game Mas wrote:The member 'Steve' has done the following action : Dice roll

'Dice' :
steve's rpg Rz0uR steve's rpg PSeue steve's rpg YL2vh steve's rpg TqO1c steve's rpg YL2vh

ok you have 23 points to allocate to you 5 attributes, if you dont think thats enough you can tell me to roll again,

if you roll again you cannot go back to this number you must keep the rolled score, unless you roll again after Wink

you have 4 re-rolls remaining.

5steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 12:53 pm

The Banker

The Banker
NH Member
NH Member

explain in non-geeky language Steve Razz

6steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 1:14 pm

Steve

Steve
NH Member
NH Member

ok, choose one of the bits you don't understand and i will explain it.

7steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 1:16 pm

The Banker

The Banker
NH Member
NH Member

i don't get the whole idea of it lolz Hilarious

8steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 1:17 pm

Steve

Steve
NH Member
NH Member

i know but if you just pick one bit, it will be easier to explain in chunks. so pick anything and i will explain it.

9steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 1:24 pm

The Banker

The Banker
NH Member
NH Member

okay whats the aim?

10steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 1:30 pm

Steve

Steve
NH Member
NH Member

ok, when this part is done your character will be put into some sort of dungeon Smile

they will have to explore, interact with people and objects but ultimately find the right monster to earn their freedom.

its going to be a bit like the ultimate RPG but instead of having a number of options to choose from i will let you do whichever action you want to do, as long as the players agree.

11steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 1:32 pm

The Banker

The Banker
NH Member
NH Member

oh wow!! that sounds cool man..
so what are all the numbers 4?

12steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 1:42 pm

Steve

Steve
NH Member
NH Member

well those attributes will affect your characters ability to do thing, like if he has 12 strength (the lowest available) he will not be able to smash locks or wear heavy armour.

if he has low intelligence he may notice a sword is magical but be unable to work out what it does (unless he has an identification scroll) he could use it but there's always the danger that its cursed...

13steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 1:43 pm

The Banker

The Banker
NH Member
NH Member

so who is the character we're playing with?

14steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 1:45 pm

Steve

Steve
NH Member
NH Member

thats up to you to decide.

the character sheet at the top is blank (basically) you can add the 23 points from the dice to those 12s next to the attributes but only up to 18.

you guys also have to name the character and then your ready to go.

15steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 1:54 pm

The Banker

The Banker
NH Member
NH Member

Character sheet.

Name: Marwa

health: 22 +4
endurance: 15 +3
level 1 (10 xp needed to level up)

strength: 12 +4
dexterity: 12 +3
constitution: 12 +3
intelligence: 12 +3
wisdom: 12 +3

any objections??
Very Happy

16steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 2:04 pm

Steve

Steve
NH Member
NH Member

Da Marwa wrote:Character sheet.

Name: Marwa

health: 22 +4
endurance: 15 +3
level 1 (10 xp needed to level up)

strength: 12 +4
dexterity: 12 +3
constitution: 12 +3
intelligence: 12 +3
wisdom: 12 +3

any objections??
Very Happy

sorry marwa, thats a little wrong.

you dont add onto health and endurance, only strength, dexterity, constitution, intelligence and wisdom.

so you got another 7 points to put on Smile. i will work out the health for you after

17steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 2:08 pm

The Banker

The Banker
NH Member
NH Member

Character sheet.

Name: Marwa

health: 22
endurance: 15
level 1 (10 xp needed to level up)

strength: 12 +5
dexterity: 12 +5
constitution: 12 +4
intelligence: 12 +4
wisdom: 12 +5

better?? Very Happy

18steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 2:24 pm

Steve

Steve
NH Member
NH Member

Character sheet.

Name: Marwa

health: 28
endurance: 16
level 1 (10 xp needed to level up)

strength: 17
dexterity: 17
constitution: 16
intelligence: 16
wisdom: 17

ok that would be...

+1 to lock breaking
you can wear light armour
use short bows and crossbows
+2 to identify rolls
+2 to spell resistance
5% spell damage reduction

19steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 2:43 pm

The Banker

The Banker
NH Member
NH Member

haha!! do the others actually agree with this character??
Hilarious

20steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 2:46 pm

Steve

Steve
NH Member
NH Member

probably not but i wanted to give an example of what it would look like Smile

21steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 2:51 pm

The Banker

The Banker
NH Member
NH Member

haha!! kkz man Wink

22steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 8:22 pm

Ahmed

Ahmed
NH Admin
NH Admin

I don't want the name to be Marwa since it's a girl name. Guy FTW!! Very Happy

23steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 8:37 pm

Steve

Steve
NH Member
NH Member

well ahmed, you can suggest another name, ask for a re-roll of the dice, reallocate those points or agree with the basic stuff (strength, agility etc) and just argue about the name Razz

24steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 8:38 pm

Ahmed

Ahmed
NH Admin
NH Admin

Re-roll!!

25steve's rpg Empty Re: steve's rpg Fri Feb 05, 2010 8:39 pm

Steve

Steve
NH Member
NH Member

does anyone else agree? =)

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