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steve's rpg
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steve's rpg
im going to hit you with the rule to start with.
you must work together to play.
yep that basically covers it, there is only 1 character who all the players control. when we get into the dungeon i am planning on doing only 1 update a day, the rest of the time will be available for you to talk over possible actions and decide between you what you will do next.
you will not be able to use magic in this RPG
if this goes well I will do another one, where you may be able to use this character again.
before we get there im going to do some character building, this is the most rpg like rp in the whole forum and this is why...
Character sheet.
Name:
health: 22
endurance: 15
level 1 (10 xp needed to level up)
strength: 12
dexterity: 12
constitution: 12
intelligence: 12
wisdom: 12
some of the effects of these attributes:
strength
finally. You cannot increase an attribute to be above 18, if you want those other bonuses you need to find magic items and level up
i will let you guys argue about how to allocate points, the name of your guy (or girl) and i will need 2 of you to agre before i re-roll the dice.
you must work together to play.
yep that basically covers it, there is only 1 character who all the players control. when we get into the dungeon i am planning on doing only 1 update a day, the rest of the time will be available for you to talk over possible actions and decide between you what you will do next.
you will not be able to use magic in this RPG
if this goes well I will do another one, where you may be able to use this character again.
before we get there im going to do some character building, this is the most rpg like rp in the whole forum and this is why...
Character sheet.
Name:
health: 22
endurance: 15
level 1 (10 xp needed to level up)
strength: 12
dexterity: 12
constitution: 12
intelligence: 12
wisdom: 12
some of the effects of these attributes:
- Spoiler:
strength: damage dealt with melee weapons. ability to break through doors and locks, (and maybe) carrying capacity. weight of armour your able to wear.
dexterity: ability to use ranged weapons & damage done by them. chance to dodge activated traps and attacks. ability to detect traps.
Constitution: health (hit points). chance to avoid being poisioned, ability to fight off the poison. endurance (penalty to some actions when it runs out.).
intelligence: ability to identify magical items. amount of health a potion heals.
Wisdom: reduces the amount of damage done to you by magic.
strength
- Spoiler:
- 12
-2 to attacks
14
-1 to attacks
light armour
16
no attack modifier
+1 to lock breaking roll
18
+1 to attacks
heavy armour
+2 to lock breaking
20
+2 to attacks
23
+3 to attacks
+3 to lock breaking
- Spoiler:
- 12
-2 to dodge/detect
14
-1 to dodge/detect
crossbows
16
no attack modifier
short bows
18
+1 to dodge/detect
long bows
20
+2 to dodge/detect
23
+3 to dodge/detect
- Spoiler:
- (every point on this increases health by 1)
12
-2 to poison rolls
-1 to base endurance
14
extra health bonus (+2)
-1 to poison rolls
no endurance modifier
16
no poison roll modifiers
+1 endurance
18
+1 poison rolls
+2 endurance
(+4 health bonus)
20
+2 poison rolls
+3 endurance
23
+3 poison rolls
+4 endurance
- Spoiler:
- 12
no chance to identify magic items
healing potions -1
14
identify + 2
healing potions -1
16
healing potions 0 modifier
18
identify +4
potions +1
20
potions +3
identify +6
23
potions +4
identify +8
- Spoiler:
- 12
full damage taken from spells
16
chance to resist magic +2
5% damage reduction from all spells
18
chance to resist +4
10% damage reduction from all spells
20
chance to resist +6
20% damage reduction
23
chance to resist +8
30% danage reduction
finally. You cannot increase an attribute to be above 18, if you want those other bonuses you need to find magic items and level up
i will let you guys argue about how to allocate points, the name of your guy (or girl) and i will need 2 of you to agre before i re-roll the dice.
Last edited by Steve on Fri Feb 05, 2010 11:29 am; edited 1 time in total
Steve- NH Member
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Re: steve's rpg
im going to roll 5 dice...
Steve- NH Member
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Re: steve's rpg
The member 'Steve' has done the following action : Dice roll
'Dice' :
'Dice' :
Game Master- NH Member
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Re: steve's rpg
Game Mas wrote:The member 'Steve' has done the following action : Dice roll
'Dice' :
ok you have 23 points to allocate to you 5 attributes, if you dont think thats enough you can tell me to roll again,
if you roll again you cannot go back to this number you must keep the rolled score, unless you roll again after
you have 4 re-rolls remaining.
Steve- NH Member
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Re: steve's rpg
explain in non-geeky language Steve
The Banker- NH Member
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Re: steve's rpg
ok, choose one of the bits you don't understand and i will explain it.
Steve- NH Member
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Re: steve's rpg
i don't get the whole idea of it lolz
The Banker- NH Member
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Re: steve's rpg
i know but if you just pick one bit, it will be easier to explain in chunks. so pick anything and i will explain it.
Steve- NH Member
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Re: steve's rpg
okay whats the aim?
The Banker- NH Member
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Re: steve's rpg
ok, when this part is done your character will be put into some sort of dungeon
they will have to explore, interact with people and objects but ultimately find the right monster to earn their freedom.
its going to be a bit like the ultimate RPG but instead of having a number of options to choose from i will let you do whichever action you want to do, as long as the players agree.
they will have to explore, interact with people and objects but ultimately find the right monster to earn their freedom.
its going to be a bit like the ultimate RPG but instead of having a number of options to choose from i will let you do whichever action you want to do, as long as the players agree.
Steve- NH Member
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Re: steve's rpg
oh wow!! that sounds cool man..
so what are all the numbers 4?
so what are all the numbers 4?
The Banker- NH Member
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Re: steve's rpg
well those attributes will affect your characters ability to do thing, like if he has 12 strength (the lowest available) he will not be able to smash locks or wear heavy armour.
if he has low intelligence he may notice a sword is magical but be unable to work out what it does (unless he has an identification scroll) he could use it but there's always the danger that its cursed...
if he has low intelligence he may notice a sword is magical but be unable to work out what it does (unless he has an identification scroll) he could use it but there's always the danger that its cursed...
Steve- NH Member
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Re: steve's rpg
so who is the character we're playing with?
The Banker- NH Member
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Re: steve's rpg
thats up to you to decide.
the character sheet at the top is blank (basically) you can add the 23 points from the dice to those 12s next to the attributes but only up to 18.
you guys also have to name the character and then your ready to go.
the character sheet at the top is blank (basically) you can add the 23 points from the dice to those 12s next to the attributes but only up to 18.
you guys also have to name the character and then your ready to go.
Steve- NH Member
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Re: steve's rpg
Character sheet.
Name: Marwa
health: 22 +4
endurance: 15 +3
level 1 (10 xp needed to level up)
strength: 12 +4
dexterity: 12 +3
constitution: 12 +3
intelligence: 12 +3
wisdom: 12 +3
any objections??
Name: Marwa
health: 22 +4
endurance: 15 +3
level 1 (10 xp needed to level up)
strength: 12 +4
dexterity: 12 +3
constitution: 12 +3
intelligence: 12 +3
wisdom: 12 +3
any objections??
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Re: steve's rpg
Da Marwa wrote:Character sheet.
Name: Marwa
health: 22 +4
endurance: 15 +3
level 1 (10 xp needed to level up)
strength: 12 +4
dexterity: 12 +3
constitution: 12 +3
intelligence: 12 +3
wisdom: 12 +3
any objections??
sorry marwa, thats a little wrong.
you dont add onto health and endurance, only strength, dexterity, constitution, intelligence and wisdom.
so you got another 7 points to put on . i will work out the health for you after
Steve- NH Member
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Re: steve's rpg
Character sheet.
Name: Marwa
health: 22
endurance: 15
level 1 (10 xp needed to level up)
strength: 12 +5
dexterity: 12 +5
constitution: 12 +4
intelligence: 12 +4
wisdom: 12 +5
better??
Name: Marwa
health: 22
endurance: 15
level 1 (10 xp needed to level up)
strength: 12 +5
dexterity: 12 +5
constitution: 12 +4
intelligence: 12 +4
wisdom: 12 +5
better??
The Banker- NH Member
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Re: steve's rpg
Character sheet.
Name: Marwa
health: 28
endurance: 16
level 1 (10 xp needed to level up)
strength: 17
dexterity: 17
constitution: 16
intelligence: 16
wisdom: 17
ok that would be...
+1 to lock breaking
you can wear light armour
use short bows and crossbows
+2 to identify rolls
+2 to spell resistance
5% spell damage reduction
Name: Marwa
health: 28
endurance: 16
level 1 (10 xp needed to level up)
strength: 17
dexterity: 17
constitution: 16
intelligence: 16
wisdom: 17
ok that would be...
+1 to lock breaking
you can wear light armour
use short bows and crossbows
+2 to identify rolls
+2 to spell resistance
5% spell damage reduction
Steve- NH Member
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Re: steve's rpg
haha!! do the others actually agree with this character??
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Re: steve's rpg
probably not but i wanted to give an example of what it would look like
Steve- NH Member
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Re: steve's rpg
haha!! kkz man
The Banker- NH Member
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Re: steve's rpg
I don't want the name to be Marwa since it's a girl name. Guy FTW!!
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Re: steve's rpg
well ahmed, you can suggest another name, ask for a re-roll of the dice, reallocate those points or agree with the basic stuff (strength, agility etc) and just argue about the name
Steve- NH Member
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Re: steve's rpg
Re-roll!!
Ahmed- NH Admin
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Re: steve's rpg
does anyone else agree? =)
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