The game works like this, everyone votes on a choice or the character we'll
be using (in the beginning). I create a story revolving the character.
Within the story you get to choose what the character does (it's a
vote, majority rules). Your variety of choices are based on your skills
and class you pick.
-------------------------------------------
Things to keep in mind....
This is a group game, not for individuals, everything that happens is a vote, patience.
This is my game, do not steal it or I will be very crossed with you.
Only I make the story and give you choices. FYI your choices are given to you based on your character and his/her abilities.
Let's get started then, shall we?
-------------------------------------------
Skills:
Necromancy- Forbidden of mages but not for you, curses and summons coming your way!
Illusion- Trick a trickster, turn invisible, or even blind a man!
Mysticism- Telekinesis never fails and soul trapping is a nifty trick.
Restoration- Create resistances to attacks and heal your wounds or diseases....
Chaos- This spell can have multiple benefits. It can confuse your enemies, make them dance, or even shine your boots!
Alteration- Levitate and create shields to both fly and defend yourself from attacks, and you can even breathe water!
Destruction- Boom! Ice, fire, and electrical mayhem!
Athletics- Run like the wind!
Acrobatics- It's a bird, it's a plane, it's a crazy man jumping from roof to roof....
Duel Wielding- Two bloody blades are so much better than one....
Hand-to hand- To bloody my knuckles, or not to bloody my knuckles, that is the question?
Marksmen- Gun and bullet....in the head that is.
Sneak- Pickpocket the rich, and kill the beggars quietly.
Axe- Sharp, round, and able to cut through bone! Though not as fast as a blade.
Hammer- slow, stiff, but oh so powerful! Slowest but the strongest!
Blade- Steel, cold steel? Unless it has recently struck warm blood. Fastest, but weakest of all.
Charm- Aren't you the charmer
Intimidate- Ooo, scary man/woman.
-------------------------------------------
Classes
Thief- Stealing is your art but in exchange you're not much of a fighter.
Mage- Bulging muscles aren't your thing, but glowing hands are! Ooo, shiny!
Crusader- Fighter of the God(s) and wielder of the blade.
Assassin- Killer by day and by night, no surprises there....
Mercenary- Buy em, kill em, fear em.
-------------------------------------------
Traits:
Artistic- The kills have more flare, their moves are smooth and flow easily. They find the most unusual places to creep into places. They even knows how come up with rather interesting lies.
Brave- The character is never afraid to go head first right into the
middle of a fight. They may have the adrenaline others could never
aspire to. Best of all, they can speak up when need be.
Handy- The cleverest character is the one most apt for survival in
some cases. They come up with rather odd ways to kill, often involving
more running and planing than fighting. They can only fix any of their
broken equipment instead of waiting in the story to get a new bow or
sword.
Heavy Sleeper- Their dreams last longer, are more vivid, and often
rewarding in terms of you enjoying the dreams more. They also can sleep
through anything, villages burning down, long bouts of boredom, even
their own executions!
Perfectionist- They always have to hit right in the middle of the
neck, or always win. They are keen to spotting the perfect (haha pun)
weak point of any enemy easily. However, just because they try to be
perfect doesn't mean they are. Sometimes they mess up on their
assumptions, and if they do, well, it just bothers them really, since
you know, one little screw up and you might end up screwed (teehee).
-------------------------------------------
Races:
Gronglins-
Short, stout, fat, and powerful! They are usually found in mines,
arenas with axes and getting drunk?not very intelligent. Hated by
Totilions.
Totilions- Lizards, very sneaky bunch. But
intelligent. Some are mercenaries, some are assassins, and even more
are thieves?.Hated by humans.
Human- The most found race of them all, imperialistic in nature and
pretty proud of it. Luckily because of the number of humans around the
other races don't pick fights with them
so much. Hated by all races.
-------------------------------------------
Limits
You
may pick 7 skills and 1 class. You may also pick a gender and a race. Please pick just 1 trait.
1 combat oriented skill only: Destruction, Blade, Axe, Marksmen,
hand-to-hand. Or you could have none at all.
Things I have added/removed: Traits added- I got the idea from the
Sims 3 and while not implementing them exactly how they are used in the
Sims 3, they still further customize the choices given to you at any
time. There is however a backlash to this. Sometimes even we can't
control ourselves and these traits influence how the character will
behave on their instinct. Brave characters will often speak up without
your say so, or jump right into a battle they don't have to fight.
While artistic characters will always know how to get out of situations
(most of the time) they may be too flashy and be countered or even mess
up once in a while, after all, nobodies perfect.
be using (in the beginning). I create a story revolving the character.
Within the story you get to choose what the character does (it's a
vote, majority rules). Your variety of choices are based on your skills
and class you pick.
-------------------------------------------
Things to keep in mind....
This is a group game, not for individuals, everything that happens is a vote, patience.
This is my game, do not steal it or I will be very crossed with you.
Only I make the story and give you choices. FYI your choices are given to you based on your character and his/her abilities.
Let's get started then, shall we?
-------------------------------------------
Skills:
Necromancy- Forbidden of mages but not for you, curses and summons coming your way!
Illusion- Trick a trickster, turn invisible, or even blind a man!
Mysticism- Telekinesis never fails and soul trapping is a nifty trick.
Restoration- Create resistances to attacks and heal your wounds or diseases....
Chaos- This spell can have multiple benefits. It can confuse your enemies, make them dance, or even shine your boots!
Alteration- Levitate and create shields to both fly and defend yourself from attacks, and you can even breathe water!
Destruction- Boom! Ice, fire, and electrical mayhem!
Athletics- Run like the wind!
Acrobatics- It's a bird, it's a plane, it's a crazy man jumping from roof to roof....
Duel Wielding- Two bloody blades are so much better than one....
Hand-to hand- To bloody my knuckles, or not to bloody my knuckles, that is the question?
Marksmen- Gun and bullet....in the head that is.
Sneak- Pickpocket the rich, and kill the beggars quietly.
Axe- Sharp, round, and able to cut through bone! Though not as fast as a blade.
Hammer- slow, stiff, but oh so powerful! Slowest but the strongest!
Blade- Steel, cold steel? Unless it has recently struck warm blood. Fastest, but weakest of all.
Charm- Aren't you the charmer
Intimidate- Ooo, scary man/woman.
-------------------------------------------
Classes
Thief- Stealing is your art but in exchange you're not much of a fighter.
Mage- Bulging muscles aren't your thing, but glowing hands are! Ooo, shiny!
Crusader- Fighter of the God(s) and wielder of the blade.
Assassin- Killer by day and by night, no surprises there....
Mercenary- Buy em, kill em, fear em.
-------------------------------------------
Traits:
Artistic- The kills have more flare, their moves are smooth and flow easily. They find the most unusual places to creep into places. They even knows how come up with rather interesting lies.
Brave- The character is never afraid to go head first right into the
middle of a fight. They may have the adrenaline others could never
aspire to. Best of all, they can speak up when need be.
Handy- The cleverest character is the one most apt for survival in
some cases. They come up with rather odd ways to kill, often involving
more running and planing than fighting. They can only fix any of their
broken equipment instead of waiting in the story to get a new bow or
sword.
Heavy Sleeper- Their dreams last longer, are more vivid, and often
rewarding in terms of you enjoying the dreams more. They also can sleep
through anything, villages burning down, long bouts of boredom, even
their own executions!
Perfectionist- They always have to hit right in the middle of the
neck, or always win. They are keen to spotting the perfect (haha pun)
weak point of any enemy easily. However, just because they try to be
perfect doesn't mean they are. Sometimes they mess up on their
assumptions, and if they do, well, it just bothers them really, since
you know, one little screw up and you might end up screwed (teehee).
-------------------------------------------
Races:
Gronglins-
Short, stout, fat, and powerful! They are usually found in mines,
arenas with axes and getting drunk?not very intelligent. Hated by
Totilions.
Totilions- Lizards, very sneaky bunch. But
intelligent. Some are mercenaries, some are assassins, and even more
are thieves?.Hated by humans.
Human- The most found race of them all, imperialistic in nature and
pretty proud of it. Luckily because of the number of humans around the
other races don't pick fights with them
so much. Hated by all races.
-------------------------------------------
Limits
You
may pick 7 skills and 1 class. You may also pick a gender and a race. Please pick just 1 trait.
1 combat oriented skill only: Destruction, Blade, Axe, Marksmen,
hand-to-hand. Or you could have none at all.
Things I have added/removed: Traits added- I got the idea from the
Sims 3 and while not implementing them exactly how they are used in the
Sims 3, they still further customize the choices given to you at any
time. There is however a backlash to this. Sometimes even we can't
control ourselves and these traits influence how the character will
behave on their instinct. Brave characters will often speak up without
your say so, or jump right into a battle they don't have to fight.
While artistic characters will always know how to get out of situations
(most of the time) they may be too flashy and be countered or even mess
up once in a while, after all, nobodies perfect.