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jj16802
Ahmed
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    Medieval 2: Total War

    Ahmed
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    Post by Ahmed Fri Feb 13, 2009 10:04 pm

    I thought I would try Medieval 2 total war with you guys in text. Ill make sure it'll be fun Very Happy ! Just please give it a chance.

    First of all, choose a faction, and I'll give you info. on it:

    Catholic Factions:
    -England
    -France
    -Holy Roman Empire
    -Venice
    -Spain
    -Denamark
    -Hungary
    -Milan
    -Poland
    -Portugal


    Orthdox Factions:
    -Byzantien Empire
    -Russia

    Muslim Factions:
    -Egypt
    -Turks
    -Moors

    Catholic Factions can ask the Pope to call a Crusade.
    Muslim Factions can make a Imam with high peity call a Jihad.

    **Orthdox and Catholic factions have Princesses. Muslim factions do not.
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    Post by jj16802 Fri Feb 13, 2009 11:31 pm

    does this game takes place before the empires had guns and cannons?
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    Post by preid1220 Fri Feb 13, 2009 11:47 pm

    Holy Roman Empire would you
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    Post by jj16802 Fri Feb 13, 2009 11:49 pm

    I say Russia(closest country to China)
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    Post by Ahmed Sat Feb 14, 2009 2:16 am

    jj16802 wrote:does this game takes place before the empires had guns and cannons?
    Half way through the game, you start getting cannons and other missle-ranged weapons. Not at the beginning though.



    Pried I used to always play as HRE (currently I play as England) and I'll tell you, its a really good faction Smile , the only problem is that it is surrounded by many factions....

    Anyhow about HRE (Also called the Imperialists):

    Medieval 2: Total War Hre1hi1


    Medieval 2: Total War Hrenv7
    **You are the bold black
    The Holy Roman Empire is something of a misnomer, as the true heirs to the Roman Empire are the Byzantines and they are closer to a collection of duchies and fiefdoms than a truly cohesive empire. A great rift in opinion exists between the Kaiser and the Pope over whether the Empire controls the Church or vice versa. The Empire is in a position where the strategic opportunities are widely varied. France is a separate country to the west, Italy is a collection of duchies and the countries to the east are more threatening than places to threaten. The location in the centre of Europe makes the Holy Roman Empire a faction that can be played in many different ways. Their main strength is in a lack of specific weaknesses, they are strong all round, while they lack the professional armies that are available to some nations in the Late Period.

    Starting out with:

    -Frankfurt (Large Town, Capital) - Town Watch, Small Church, Town Hall, Market, Roads
    -Vienna (Large Town) - Town Watch, Market
    -Bologna (Large Town) - Town Watch, Port
    -Nuremberg (Town) - Town Watch, Farms
    -Innsbruck (Wooden Castle) - Bowyer, Mustering Hall
    -Staufen (Wooden Castle) - Bowyer

    You also start out woth 6,000 florins (The currency of the game)

    Also these are your initial generals:

    King Heinrich the Champion (40, Faction Leader) - 3 Command, 4 Chivalry, 3 Authority, 4 Piety
    Prince Henry (22, Faction Heir) - 2 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
    Leopold (20, Family Member) - 2 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
    Dietrich von Saxony (35, General) - 3 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
    Maximillian Mandorf (30, General) - 2 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
    Ottó von Kassel (23, General) - 2 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety


    Initiall agents:

    Rainall Erlach (20, Spy) - 1 Subterfuge
    Péter Scherer (45, Cardinal) - 5 Piety
    Anges (21, Princess) - 3 Charm

    Initial Troops:

    General's Bodyguard - 6
    Spear Militia - 15
    Peasants - 2
    Peasant Archers - 14
    Mailed Knights - 2


    Do you still want to use it?



    Unique choice JJ:

    Medieval 2: Total War Russianyi3


    Medieval 2: Total War Russiamh9
    **Your the Dark, bold blue.

    The Russians have a history of absorbing foreign invaders within the vastness of their country. It was no different in medieval times when Christian Crusades and Mongol invasions had to be dealt with. The Russians have huge distances between the cities to cope with but this can be as much of a blessing as a curse as their enemies also have to deal with these distances. While Russia is not well endowed with quality infantry units (especially in the early stages), the Russian cavalry is of excellent quality, perhaps even the best cavalry roster available in the game. Being a Christian faction will not protect you from the whims of the papcy as orthodox Christians are seen in the same light as pagans, muslims & other heretics. Defending Russia from multiple crusades is a very real possibility.

    You start out with:

    -Novogrod (Minor City, Capital) - Town Guard, Grain Exchange, Small Church, Dirt Roads

    You also start out with 10,000 florins

    Also these are your initial generals:

    Grand Duke Ysevolod (50, Faction Leader) - 6 Command, 2 Dread, 2 Authority, 3 Piety
    Prince Vladimir (28, Faction Heir) - 4 Command, 0 Chivalry, 5 Loyalty, 3 Piety
    Mikhail (25, Family Member) - 2 Command, 0 Chivalry, 5 Loyalty, 3 Piety
    Miroslav (4, Junior Family Member)
    Ivan (3, Junior Family Member)

    Inital Agents:

    Chernek Grechinov (20, Spy) - 1 Skill
    Radoslav (29, Bishop) - 4 Piety
    Antonina (20, Princess) - 3 Charm

    Initial Troops:

    General's Bodyguard - 3
    Archer Militia - 6
    Spear Militia - 5
    Kazaks - 2
    Woodsmen - 2


    You still want to use it?
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    Post by Doc Sat Feb 14, 2009 3:08 am

    I pick the Turks ... if its not too much trouble Very Happy
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    Post by Hassan Sat Feb 14, 2009 7:09 am

    I would say England for now
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    Post by Ahmed Sat Feb 14, 2009 2:42 pm

    Awesome thanks for joing Sayf Happy

    Medieval 2: Total War Shieldturkses0


    Medieval 2: Total War Mapturksvj0
    **You are the dark, bold green.

    Relative newcomers to the region, the success of the Seljuk Turks can be attributed to abandoning their nomadic lifestyle and settling down. The Battle of Manzikert was their grand entry into the field of European warfare, when they annihilated the Byzantine Empire. It is foolish to suppose that they would be so complacent to assume that the Byzantines do not want revenge. The Fatimid Dynasty in Egypt will be the main enemy in the fight for the Holy Lands, the importance of this fight for supremacy between the Muslims can have a huge effect on Christian Europe, for better or for worse (although marriage is unlikely). The Main strengths of the Turkish armies are its adoption of gunpowder and its mounted units, although the lack of heavy infantry and spearmen, particularly in the early period, is a disadvantage.



    You start out with:

    * Iconium (Large Town, Capital) - Town Guard, Town Hall, Market, Roads
    * Caesarea (Castle) - Bowyer
    * Mosul (Wooden Castle) - Stables
    * Yerevan (Town) - Town Watch

    You also start out with 8,000 florins.

    Also these are your inital generals:

    Sultan Jalal (40, Faction Leader) - 4 Command, 0 Chivalry/Dread, 2 Authority, 4 Piety
    Crown Prince Mustafa (20, Faction Heir) - 3 Command, 0 Chivalry/Dread, 5 Loyalty, 5 Piety
    Salih al Alai (30, General) - 2 Command, 0 Chivalry/Dread, 5 Loyalty, 5 Piety
    Selim al Rashid (32, General) - 1 Command, 0 Chivalry/Dread, 5 Loyalty, 4 Piety
    Tutash ad-Dawlah (12, Junior Family Member)

    Initial Agents:

    Sandak al Hasan (22, Spy) - 4 Subterfuge
    Kilij Murat (20, Diplomat) - 4 Influence
    Baraka (30, Imam) - 4 Piety
    Nefise ad-Dawlah (11, Junior Princess)

    Initial Troops:

    General's Bodyguard - 4
    Spear Militia - 7
    Turkomans - 2
    Turkish Archers - 4
    Peasant Archers - 1


    Hassan I will post yours as soon as I come back.


    Last edited by Ahmed IV on Sat Feb 14, 2009 3:55 pm; edited 1 time in total
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    Post by preid1220 Sat Feb 14, 2009 3:42 pm

    ill take it my good man
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    Post by Ahmed Sat Feb 14, 2009 3:54 pm

    Alright Smile

    Hassan:

    Medieval 2: Total War Englandsybmbolpv5


    Medieval 2: Total War Mapenglandfn0
    **You are the bold, dark red.

    After conquering England in 1066, the Normans rapidly replenished their coffers with an efficient new taxation system. The balanced force of their army and the fact that they invaded with the support of the Pope also counted in their favour, allowing them to conduct a more modern form of warfare for the new age. While Scotland to the north prevent England from having full control of the British Isles, they are isolated from potential allies in Europe and are therefore a relatively easy target. France to the south are plenty strong enough to defeat the English force in Normandy, but they have enough fronts to deal with that they are unlikely to be marching in force before England are able to gain a stronger hold on northern France. England's Longbowmen are some of the strongest in the world as well as strong infantry, although they have a poor variety of cavalry.


    You start out with:

    London (Large Town, Capital) - Town Guard, Small Church, Town Hall, Market, Roads
    Nottingham (Castle) - Mustering Hall
    Caen (Castle) - Garrisson Quarters, Port

    You also start out with 10,000 florins.

    Also you start out with these generals:

    King William the Conqueror (50, Faction Leader) - 4 Command, 4 Dread, 5 Authority, 5 Piety
    Prince Rufus (26, Faction Heir) - 3 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
    Robert (24, Family Member) - 2 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
    Henry (12, Junior Family Member)

    Initial Agents:

    Richard (24, Spy) - 2 Subterfuge
    Samuel Blacke (25, Merchant) - 1 Finance
    Laurence Bidell (29, Diplomat) - 2 Influence
    Aston (35, Cardinal) - 5 Piety
    Cecilia (25, Princess) - 3 Charm

    Initial Admirals

    Admiral Geiles (20) - 0 Command - 1 Cog
    Admiral Nigel (34) - 0 Command - 1 Cog

    Initial Troops

    General's Bodyguard - 3
    Spear Militia - 11
    Town Militia - 1
    Peasants - 2
    Peasant Archers - 5
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    Post by jj16802 Sat Feb 14, 2009 11:39 pm

    Ahmed IV wrote:
    jj16802 wrote:does this game takes place before the empires had guns and cannons?
    Half way through the game, you start getting cannons and other missle-ranged weapons. Not at the beginning though.


    Pried I used to always play as HRE (currently I play as England) and I'll tell you, its a really good faction Smile , the only problem is that it is surrounded by many factions....

    Anyhow about HRE (Also called the Imperialists):

    Medieval 2: Total War Hre1hi1

    Medieval 2: Total War Hrenv7
    **You are the bold black
    The Holy Roman Empire is something of a misnomer, as the true heirs to the Roman Empire are the Byzantines and they are closer to a collection of duchies and fiefdoms than a truly cohesive empire. A great rift in opinion exists between the Kaiser and the Pope over whether the Empire controls the Church or vice versa. The Empire is in a position where the strategic opportunities are widely varied. France is a separate country to the west, Italy is a collection of duchies and the countries to the east are more threatening than places to threaten. The location in the centre of Europe makes the Holy Roman Empire a faction that can be played in many different ways. Their main strength is in a lack of specific weaknesses, they are strong all round, while they lack the professional armies that are available to some nations in the Late Period.

    Starting out with:

    -Frankfurt (Large Town, Capital) - Town Watch, Small Church, Town Hall, Market, Roads
    -Vienna (Large Town) - Town Watch, Market
    -Bologna (Large Town) - Town Watch, Port
    -Nuremberg (Town) - Town Watch, Farms
    -Innsbruck (Wooden Castle) - Bowyer, Mustering Hall
    -Staufen (Wooden Castle) - Bowyer

    You also start out woth 6,000 florins (The currency of the game)

    Also these are your initial generals:

    King Heinrich the Champion (40, Faction Leader) - 3 Command, 4 Chivalry, 3 Authority, 4 Piety
    Prince Henry (22, Faction Heir) - 2 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
    Leopold (20, Family Member) - 2 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
    Dietrich von Saxony (35, General) - 3 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
    Maximillian Mandorf (30, General) - 2 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety
    Ottó von Kassel (23, General) - 2 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety


    Initiall agents:

    Rainall Erlach (20, Spy) - 1 Subterfuge
    Péter Scherer (45, Cardinal) - 5 Piety
    Anges (21, Princess) - 3 Charm

    Initial Troops:

    General's Bodyguard - 6
    Spear Militia - 15
    Peasants - 2
    Peasant Archers - 14
    Mailed Knights - 2


    Do you still want to use it?


    Unique choice JJ:

    Medieval 2: Total War Russianyi3

    Medieval 2: Total War Russiamh9
    **Your the Dark, bold blue.

    The Russians have a history of absorbing foreign invaders within the vastness of their country. It was no different in medieval times when Christian Crusades and Mongol invasions had to be dealt with. The Russians have huge distances between the cities to cope with but this can be as much of a blessing as a curse as their enemies also have to deal with these distances. While Russia is not well endowed with quality infantry units (especially in the early stages), the Russian cavalry is of excellent quality, perhaps even the best cavalry roster available in the game. Being a Christian faction will not protect you from the whims of the papcy as orthodox Christians are seen in the same light as pagans, muslims & other heretics. Defending Russia from multiple crusades is a very real possibility.

    You start out with:

    -Novogrod (Minor City, Capital) - Town Guard, Grain Exchange, Small Church, Dirt Roads

    You also start out with 10,000 florins

    Also these are your initial generals:

    Grand Duke Ysevolod (50, Faction Leader) - 6 Command, 2 Dread, 2 Authority, 3 Piety
    Prince Vladimir (28, Faction Heir) - 4 Command, 0 Chivalry, 5 Loyalty, 3 Piety
    Mikhail (25, Family Member) - 2 Command, 0 Chivalry, 5 Loyalty, 3 Piety
    Miroslav (4, Junior Family Member)
    Ivan (3, Junior Family Member)

    Inital Agents:

    Chernek Grechinov (20, Spy) - 1 Skill
    Radoslav (29, Bishop) - 4 Piety
    Antonina (20, Princess) - 3 Charm

    Initial Troops:

    General's Bodyguard - 3
    Archer Militia - 6
    Spear Militia - 5
    Kazaks - 2
    Woodsmen - 2


    You still want to use it?
    ok Ill take it.
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    Post by Doc Sun Feb 15, 2009 1:35 am

    so now what?
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    Post by Hassan Sun Feb 15, 2009 10:23 am

    Thanks for the info...how do we proceed?
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    Post by Ahmed Sun Feb 15, 2009 2:09 pm

    Ok, ok.

    Before we start I must tell the rules and important info. to be organized, correct?

    Ok, so:

    -Catholic and Orthodox factions can use thier princess for diplomatric process,a dn their "special ability" is to marry them off to a general of another catholic or orthodox faction. This will tie the two factions together. CYou could marry her to one of your own generals too.

    -The Papal states is where the Pope is. The Papal state is by default in Rome. If a Catholic faction has the pleasure of the pope the Pope can call a crusade on a Muslim, orthdox, rebel or catholic faction that has been excommunicated. A Catholic faction may offer a settlement(s) to the Papal state, this will greatly please him.

    -For Muslim factions, if he has at least level 4 piety he can call a Jihad on a rebel settlement or orthdox or catholic faction.

    -You may walk around the whole map, except for the ENglish Isles, the English Isles may be gotten to by boat.

    -All the factions that aren't palyed with, we will imagine they are (strong) rebels.

    -This game starts in 1080 AD

    -Each turn represtsents 6 months.

    Rules:

    -This game is turn based so therefore each turn will be made by the completetion of all players psoting their part of the game.

    For example: I post
    P posts
    H posts
    S posts
    J posts
    I post
    P posts
    H posts
    ...
    etc.

    -Battle calculations will be made as follows: Number of Troops + (General's command x 50)+ army stats...I made this up, so if anyone has a better way of calculating please do tell me!

    -To move say "General/priest/imam/princessess etc.... moves North/South/West/East from the ... settlement

    -Each centimeter on the map can we walked in 2 turns.

    These are all the units that you can recruit as mercenaries (Its in alphabetical order):

    http://m2tw.warlore.org/units/

    The last column (upk) is the upkeep cost. You lost that ammount.
    The size is how much soldiers are in a group. For example. I wrote to Pried that he has "Peasants - 2"

    These are 2 peasant groups and not 2 peasant soldiers.

    So according to the list, a size of a peasant group equals 60. That means he has 120 peasant soldiers.


    Now, I don't think I am missing anything.

    Any questions?

    Also please fill out your character sheets.
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    Post by jj16802 Sun Feb 15, 2009 3:44 pm

    you mean replace the original ones we had?
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    Post by Ahmed Sun Feb 15, 2009 3:48 pm

    Yes. Oh wait!!

    I forgot to change the character sheets.

    Ill do them now.
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    Post by Hassan Sun Feb 15, 2009 3:52 pm

    I guess, and when do that A-P-H-J-S sequesnce starts?
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    Post by Ahmed Sun Feb 15, 2009 3:57 pm

    Here we go. I finished the Character Sheets. Now fill them out.

    Also I meant:

    It woudl go in thsi order:

    Ahmed
    Hassan
    Pried
    JJ
    Sayf
    Ahmed Hassan
    Pried
    etc
    etc.

    **For example

    Its turn based in other words
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    Post by jj16802 Sun Feb 15, 2009 4:01 pm

    I see, like in Risk. You didnt put my generals and settlements in yet.
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    Post by Hassan Sun Feb 15, 2009 4:04 pm

    I filled my character sheet as well as I could
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    Post by jj16802 Sun Feb 15, 2009 4:10 pm

    as is mine.
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    Post by Hassan Sun Feb 15, 2009 4:11 pm

    How come Russia has more money than England?
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    Post by Ahmed Sun Feb 15, 2009 4:11 pm

    JJ, you put yourt generals. I agve them to you in the first page rememeber.

    Hassan I didn't say you start out with 125 florins.

    And I guess ebacsue it starts out with one settlement.
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    Post by Doc Sun Feb 15, 2009 4:13 pm

    What character sheets? And who is "Ahmed Hassan"?
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    Post by Ahmed Sun Feb 15, 2009 4:14 pm

    My bad I forgot to skip a line

    Anyhow, you amy find your character sheet in your profile.

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    Medieval 2: Total War Empty Re: Medieval 2: Total War

    Post by Sponsored content


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