The
game works like this, everyone votes on a choice or the character we'll
be using (in the beginning). I create a story revolving the character.
Within the story you get to choose what the character does (it's a
vote, majority rules). Your variety of choices are based on your skills
and class you pick.
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Things to keep in mind....
This is a group game, not for individuals, everything that happens is a vote, patience.
This is my game, do not steal it or I will be very crossed with you.
Only I make the story and give you choices. FYI your choices are given to you based on your character and his/her abilities.
Let's get started then, shall we?
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Skills:
Transfusion-
Turn stone to gold, earth to fire. Versatile, but hard to master. In
fact, impossible to master. Heck, it may not even work properly.
Necromancy- Forbidden of mages but not for you, curses and summons coming your way!
Illusion- Trick a trickster, turn invisible, or even blind a man!
Mysticism- Telekinesis never fails and soul trapping is a nifty trick.
Restoration- Create resistances to attacks and heal your wounds or diseases....
Alteration- Levitate and create shields to both fly and defend yourself from attacks, and you can even breathe water!
Destruction- Boom! Ice, fire, and electrical mayhem!
Athletics- Run like the wind!
Acrobatics- It's a bird, it's a plane, it's a crazy man jumping from roof to roof....
Duel Wielding- Two bloody blades are so much better than one....
Hand-to hand- To bloody my knuckles, or not to bloody my knuckles, that is the question?
Marksmen- Bow and arrow....in the head that is.
Sneak- Pickpocket the rich, and kill the beggars quietly.
Axe- Sharp, round, and able to cut through bone!
Blade- Steel, cold steel…unless it has recently struck warm blood.
Speechcraft- Well aren't you a charmer?
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Classes
Thief- Stealing is your art but in exchange you're not much of a fighter.
Mage- Bulging muscles aren't your thing, but glowing hands are! Ooo, shiny!
Crusader- Fighter of the God(s) and wielder of the blade.
Assassin- Killer by day and by night, no surprises there....
Mercenary- Buy em, kill em, fear em.
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Races
Gronglins-
Short, stout, fat, and powerful! They are usually found in mines,
arenas with axes and getting drunk…not very intelligent. Hated by
Totilions.
Totilions- Lizards, very sneaky bunch. But
intelligent. Some are mercenaries, some are assassins, and even more
are thieves….Hated by humans.
Human- The most found race of them
of…imperialistic in nature and pretty proud of it. Luckily because of
the number of humans around the other races don’t pick fights with them
so much….hated by all races.
Anarkins- Insectoids of some sort,
hailing from an unknown place. They are a race composed entirely of
males however. Reproduction is done through a extraordinary process,
using other female insect types the Anarkins are born. The eggs are
excreted from the female insects forced to "give birth" to the Anarkins.
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Limits
You
may pick 6 skills and one class. You may also pick a gender and a race.
One combat oriented skill only: Destruction, Blade, Axe, Marksmen,
hand-to-hand. Or you could have none at all
Child Choices (Pick one of these):
1. Parents, poor, blacksmith (their job, not yours).
2. Parents, rich, traders.
3. Street Urchin
4. Parents, rich, King/Queen.
There is a lot to this game, but give it a try!
Things I have added:
Stages of Life.
To
put that in laments terms, the character starts as a child, then teen,
then adult. The character will never reach old age but can die at any
stage of life. You can choose how you live in each stage. Parents,
street urchin (no parents), or rich kid etc. You'll see how this
thickens plot development!
Race:Human
gender:Male
Class:Mage
Skills:Mysticism-Illusion-Alteration-Restoration-Destruction-Athletics
Last edited by Theory on Mon Oct 13, 2008 1:39 pm; edited 1 time in total